
Benvenuti nell'angolo MIDI di Zelda Central! Preparatevi a scatenare la nostalgia. Qui sotto troverete una raccolta di brani familiari direttamente dai giochi di The Legend of Zelda, pronti per essere scaricati e apprezzati. Un enorme ringraziamento al membro della nostra community. Collegamento oscuro per averci aiutato a raccogliere questi file!
Sommario
Nota: abbiamo anche il completo The Legend of Zelda: Skyward Sword Colonna sonora disponibile in formato mp3.
The Legend of Zelda (non)
Torna dove tutto ebbe inizio! Questi brani MIDI a 8 bit tratti dall'originale del 1986 catturano la classica atmosfera di Hyrule. Ascolta le melodie semplici e orecchiabili che hanno dato inizio a un'eredità musicale di The Legend of Zelda.
- Dungeon #1 – That first, unforgettable dungeon theme. Simple, repetitive, and perfectly sets the mood for exploring those mysterious underground labyrinths.
- Dungeon #2 – A slight variation on the dungeon music, keeping things fresh as you delve deeper. Still has that classic tense, exploratory feel.
- Dungeon #3 – Another take on the dungeon crawl theme. It’s amazing how they created variety with such limited NES sound!
- Dungeon #4 – The familiar mysterious vibe continues, with subtle shifts to match the new labyrinth’s challenge.
- Dungeon #5 – This version helps mark the increasing difficulty as you search for those Triforce pieces.
- Dungeon #6 – Keeping the dungeon delving interesting with another nuance on the main theme.
- Dungeon #7 – Late-game dungeon crawling! The music subtly signals you’re getting closer to the final showdown.
- Dungeon #8 – Almost there! This penultimate dungeon theme adds its own flavor to the underground maze.
- Dungeon #9 – Death Mountain! The final dungeon gets its own distinct, imposing variation. The perfect soundtrack for facing Ganon’s stronghold.
- Ending – Victory! The triumphant tune that plays after you’ve finally beaten Ganon and rescued Zelda. Pure satisfaction.
- Game Over – Dun dun dun dunnnn… The short, sharp sting of defeat. Instantly recognizable and forever burned into our memories.
- Game Over Remix – Someone took the classic Game Over jingle and fleshed it out. An interesting, expanded take on failure.
- Ganon’s Entrance – The moment you face the big bad himself! This suspenseful theme sets the stage for the final battle. (Note: Original file likely misspelled Ganon).
- Labyrinth – Crystal Version – A cool remix of the dungeon theme with a brighter, almost crystalline sound.
- Labyrinth – Warcraft Version – A creative mashup! The Zelda dungeon theme reimagined with a Warcraft-inspired fantasy battle vibe.
- Magic Flute – Toot toot! The sound of warping or revealing secrets. That magical little melody meant progress.
- Medley – A collection of themes woven together, taking you on a quick musical tour of the original game.
- Overworld #1 – It’s THE theme! The one that instantly screams ‘adventure!’ as you step out into Hyrule Field. Pure 8-bit heroism.
- Overworld #2 – A variation on the main theme for different parts of Hyrule, keeping the exploration feeling vast and varied.
- Theme #1 – Dance – The main theme gets a beat! A fun, rhythmic remix turning the adventure tune into something danceable.
- Theme #2 – Gothic – A darker, moodier take on the Zelda theme, emphasizing the mystery with a gothic twist.
- Theme #3 – Jazz #1 – Zelda goes smooth! An inventive jazz arrangement of the classic theme.
- Theme #3 – Jazz #2 – Another jazz interpretation, showing just how versatile that original melody is.
- Theme #4 – Rock #1 – Time to rock Hyrule! An energetic rock version of the main theme, complete with driving beats.
- Theme #4 – Rock #2 – A different rock spin on the iconic theme, showing another way to power up the melody.
- Theme #4 – Rock #3 – Yet another rock arrangement! This one brings its own energy to the familiar tune.
- Theme #5 – Water – A flowing, calmer version of the theme, evoking Hyrule’s lakes and rivers with watery effects.
- Theme #6 – Zelda-Tronic – Get ready for the rave! An electronic dance mix transforming the adventure theme for the club.
- Title #1 – The original title screen music. Sets that perfect tone of mystery and impending adventure.
- Title #2 – An alternate arrangement of the title music, offering a slightly different welcome to Hyrule.
- Title #3 – Another variation on the opening theme, showcasing different facets of that initial mysterious sound.
- Title #4 – A unique take on the title screen music, proving how memorable even short intros can be.
- Title #5 – Yet another interpretation of the title theme, each with its own subtle character.
- Title #6 – Still more title screen variations! It’s interesting to hear the different approaches to this iconic intro.
- Title #7 – A seventh version of the title music, reimagined while keeping that core Zelda beginning feel.
- Title #8 – They really made a lot of variations for the title screen! Here’s another creative take.
- Title #9 – The final title theme variation in this set, showing the surprising versatility of the intro.
- Triforce #1 – Da-na-na-NAAA! The sound of triumph when you finally grab a piece of the Triforce. Pure accomplishment.
- Triforce #2 – An alternate take on the Triforce fanfare, still capturing that “major achievement unlocked” feeling.
- Triforce #3 – A third version of the Triforce collection jingle, celebrating your hard-earned progress.
- Underworld – A longer version of the classic dungeon theme, really immersing you in that tense, maze-like atmosphere.
The Adventure of Link (non)
Zelda II ha preso una strada diversa, e così anche la sua musica! Questi MIDI catturano l'atmosfera unica dell'avventura a scorrimento laterale di Link, The Adventure of Link, che unisce i suoni familiari di Zelda a qualcosa di nuovo e ricco di azione.
- Boss Fight #1 – High-energy and tense! The main battle music for taking on Zelda II’s tough bosses. Gets the adrenaline pumping.
- Boss Fight #2 – An alternate boss theme for some of the bigger fights, adding variety to the challenging encounters.
- Cave #1 – The echoey, mysterious tune for exploring Hyrule’s caves. Perfect for finding those hidden items and secrets.
- Cave #2 – A second cave theme to mix things up during your underground spelunking.
- Cave #3 – The third variation for cave exploration, adding more musical flavor to finding those hidden treasures.
- Credits #1 – The triumphant, rolling music for the first part of the end credits. Time to celebrate waking Zelda!
- Credits #2 – The credits continue! A satisfying musical wrap-up to Link’s challenging side-scrolling quest.
- Ending – The emotional payoff! This victorious theme plays when Link finally awakens Princess Zelda.
- Final Battle – Intense and driving! The music for the climactic showdown against Link’s own shadow. Maximum tension!
- Final Battle #2 – An alternate arrangement for the Dark Link fight, offering another take on that epic duel.
- Final Battle #3 – A third variation of the final boss music, emphasizing the challenge of facing your own shadow.
- Inside a House – A moment of peace. The gentle tune that plays inside the homes of Hyrule’s townsfolk.
- Overworld #1 – Zelda II’s iconic overworld theme! Adventurous and distinct, setting the tone for exploring the expanded Hyrule map.
- Overworld #2 – An alternate version of the overworld music for different regions, keeping the long treks across Hyrule interesting.
- Overworld – Remix – A creative spin on the main overworld theme, adding new layers while keeping that adventurous Zelda II spirit.
- Palace #1 – The main theme for Zelda II’s challenging side-scrolling palaces. Mysterious and full of tension.
- Palace #2 – An alternate palace theme, adding musical variety to navigating these ancient, enemy-filled structures.
- Palace #3 – The third palace variation, giving different locations their own distinct sonic feel as you collect those crystals.
- Palace #4 – Keeping the danger and mystery alive with a fresh musical take for another palace.
- Palace #5 – Another arrangement for palace exploration, differentiating these complex structures as the challenge ramps up.
- Palace #6 – The sixth variation, adding more musical diversity while maintaining that tense, mysterious dungeon atmosphere.
- Palace #7 – A unique musical feel for one of the later, tougher palaces in Link’s quest.
- Palace #8 – The final palace theme variation before the Great Palace, setting the stage for the last crystal.
- Palace – Remix – A creative remix expanding on the core palace music, enhancing its mysterious vibe with new arrangements.
- Title #1 – The dramatic opening theme for Zelda II! Instantly sets a more serious tone for Link’s second adventure.
- Title #2 – An alternate arrangement of the title screen music, offering a slightly different take on that memorable intro.
- Title #3 – A third variation on the title theme, providing another perspective on the music that kicks off this challenging quest.
- Town #1 – The lively tune for visiting Hyrule’s towns. A welcome, bustling break from the dangers outside.
- Town #2 – An alternate town theme, adding variety to the different settlements Link visits for info and healing.
- Triforce – The mystical, powerful theme tied to the Triforce itself, playing during key moments related to the sacred relic.
- Whistle #1 – The short, distinct tune when Link uses the whistle item, often revealing secrets or calling for help.
- Whistle #2 – An alternate whistle sound, perhaps used for different functions or specific secrets.
- Whistle #3 – A third variation for the whistle, showing how even simple sound effects got multiple takes in Zelda II.
A Link to the Past (SNES)
Preparatevi a un'ondata di nostalgia! A Link to the PastLa colonna sonora di era rivoluzionaria per l'epoca. Questi MIDI catturano le ricche e stratificate composizioni che hanno dato vita a Hyrule, sia nella Luce che nell'Oscurità, come mai prima d'ora.
- Agahnim’s Theme – Ominous and threatening! This music signals the appearance of the evil wizard Agahnim, Ganon’s alter ego. Instant tension.
- Boss Theme – Time for a fight! The energetic, driving music for taking on dungeon bosses. Pure SNES intensity.
- Boss – NES Remix – What if ALttP was on the NES? This fun remix imagines the boss theme in classic 8-bit style.
- Castle – Grand and regal, but with a hint of urgency. The theme for infiltrating Hyrule Castle early in the game.
- Caught! – Uh oh! That short, sharp musical sting when a guard spots you. Time to run or fight!
- Cave – The mysterious, echoing tune for exploring Hyrule’s many caves. Captures that sense of discovery and potential danger perfectly.
- Credits – The triumphant, orchestral sweep of the end credits. A beautiful journey through the game’s themes celebrating your victory.
- Dark World #1 – Instantly iconic! The haunting, adventurous theme of the Dark World. Masterfully captures the danger and mystery of twisted Hyrule.
- Dark World #2 – An alternate arrangement of the Dark World theme, adding subtle variations for different regions of this corrupted land.
- Dark World #3 – A third take on the Dark World overworld, showing how the soundtrack subtly shifts to match the environment.
- Dark World – Bunny Theme – The slightly goofy, melancholic tune when Link gets turned into a helpless pink bunny. Captures that feeling perfectly!
- Dark World Dungeon – Tense and foreboding. The theme for the crystal dungeons in the Dark World, setting the mood for rescuing the Seven Maidens.
- Dark World – Woods – A specific variation for the twisted forests of the Dark World, adding an extra layer of creepy atmosphere.
- Death Mountain – Dramatic and windswept! The music for scaling the treacherous slopes of Death Mountain. Captures the majesty and danger.
- Ending – The emotional, triumphant theme as Link returns the Master Sword and peace is restored. A perfect, satisfying conclusion.
- Fairy Theme – That magical, twinkling harp sound! Plays when visiting a fairy fountain for healing. Pure, ethereal relief.
- Final Battle – Epic and intense! The music for the final showdown against Ganon’s beast form. Drives the action for the ultimate fight.
- Ganon Transforms – The shocking moment! This ominous theme plays as Agahnim reveals Ganon’s true, monstrous form.
- Ganon’s Theme – Menacing and powerful! The theme associated with the King of Evil himself. Creates an atmosphere of dread whenever his presence is felt.
- Hyrule Castle – Stately and majestic. The theme inside the restored Hyrule Castle, conveying its regal importance.
- Intro #1 – The atmospheric opening music telling the legend of the Triforce and the sealing war. Sets the stage perfectly.
- Intro #2 – The intro continues, shifting to the present day as Zelda calls out to Link during the storm.
- Intro #3 – Building tension as Link wakes up and begins his quest to rescue Zelda from Agahnim. The adventure begins!
- Kakariko Village – Cheerful and relaxing! The iconic theme of Kakariko Village. Perfectly captures that peaceful, small-town vibe.
- Level Finish – Victory fanfare! Plays when you beat a boss and grab a pendant or rescue a maiden. Feels good!
- Light World – The main overworld theme! Adventurous, bright, and full of wonder. The sound of exploring Hyrule in its prime.
- Light World Dungeon – Mysterious and tense. The theme for the Light World’s pendant dungeons, setting the mood for puzzles and danger.
- Light World – Rock – The Light World theme gets amped up! An energetic rock arrangement with guitars and drums.
- Lost Woods – Mysterious and enchanting, with that playful, looping quality. Perfect for the maze-like forest hiding the Master Sword.
- Lost Woods – Techno – The Lost Woods goes electronic! A dance remix transforming the mystical forest theme with synths and beats.
- Master Sword – That awe-inspiring moment! The powerful, reverent theme when Link finally pulls the Blade of Evil’s Bane. Chills every time.
- Mini-Game – Fun and upbeat! The tune for Hyrule’s various mini-games, like the treasure chest game. A lighthearted break.
- Sanctuary #1 – Solemn and sacred. The theme of the Sanctuary, where Link first takes Zelda for safety. A place of refuge.
- Sanctuary #2 – A slight variation on the Sanctuary theme, maintaining that reverent, safe atmosphere.
- Sanctuary #3 – Another take on the Sanctuary music, keeping the solemn tone of this important location.
- Sanctuary #4 – A fourth interpretation of the Sanctuary melody, showcasing its versatility while preserving its sacred feel.
- Sanctuary – Classic – A traditional arrangement capturing the original feeling of this holy melody.
- Shop – Cheerful and bouncy! The music for Browse Hyrule’s shops. Time to spend some Rupees!
- Triforce – Mystical and powerful! The theme representing the legendary Triforce itself, playing at key moments.
- Warp Tile #1 – Zwoop! The shimmering sound of using a warp tile to zip between the Light and Dark Worlds.
- Warp Tile #2 – An alternate warp sound, used for specific teleport points in Hyrule.
- Zelda’s Rescue #1 – Urgent and dramatic! The music during the opening sequence as Link storms the castle dungeon to save Zelda.
- Zelda’s Rescue #2 – The rescue continues! Escorting Zelda through the castle’s secret passages, emphasizing the urgency and her importance.
Link's Awakening (Game Boy)
Perdetevi nel mondo da sogno e bizzarro dell'isola di Koholint! Il risveglio di Link ha dimostrato che il Game Boy poteva produrre melodie incredibilmente memorabili. Questi MIDI catturano quell'atmosfera unica, stravagante e a volte malinconica.
- Animal Village – Cheerful and quirky! The theme for the village full of talking animals. Perfectly captures Koholint’s dreamlike vibe.
- Awakening – Gentle and mysterious. Plays when Link washes ashore, setting the tone for this strange island adventure.
- Awakening – Neon – A modern, synth-heavy remix of the awakening theme. A vibrant, neon-infused take on the classic.
- Beginning – The intro music setting up the mysterious, slightly sad tone of Link’s island predicament.
- Cave – Echoing and curious. The theme for exploring Koholint’s caves, full of secrets and surprises.
- Color Dungeon (DX version only) – Vibrant and unique! The theme for the special dungeon added in the DX version, showcasing the Game Boy Color’s sound.
- Dream Shrine – Ethereal and strange. The music for the shrine where Link enters a dream within the dream. Very meta!
- Egg – Foreboding and ominous. Plays as you approach the giant Wind Fish Egg, emphasizing its mystery.
- Frog Soul Song – Ribbit! The quirky, rhythmic tune performed by Mamu and his frog buddies. Catchy and important!
- Game Over – The somber little tune when Link meets his end on Koholint. Time to wake up and try again.
- Get Sword – That triumphant little jingle when Link grabs his sword on the beach. The adventure truly begins!
- Hen House – Quirky and frantic! The music inside the Mabe Village chicken coop. Perfectly matches those angry Cuccos!
- House by the Bay – Gentle and soothing. The theme for Marin and Tarin’s house where Link first wakes up. Feels safe.
- Instrument Room – Mystical and reverent. Plays when Link gets one of the eight Instruments of the Sirens. Highlights their importance.
- Mabe Village – Cheerful and carefree! The main theme for Koholint’s central village. Captures that peaceful, slightly odd island life.
- Manbo’s Mambo – Super catchy! The upbeat tune taught by Manbo the sunfish, used for warping around the island.
- Moblin Theme – Tense and slightly militaristic. The music for the Moblin hideout in the woods.
- Mountains – Majestic and adventurous! The theme for climbing Tal Tal Heights. Captures the scale and danger of the mountains.
- Mr. Write’s House – Quirky and thoughtful. The music for the eccentric letter-writer’s home. Fits his unusual character.
- Mysterious Woods – Rock – The eerie woods theme gets a rock makeover! An intense, driving interpretation.
- Overworld #1 – The main exploration theme of Koholint Island! Incredibly catchy and adventurous for Game Boy sound.
- Overworld #2 – An alternate overworld theme for different parts of the island, keeping the exploration fresh.
- Owl Theme – Mysterious and wise. Plays whenever the enigmatic Owl appears to offer guidance (or cryptic hints).
- Owl Theme – Remix – A modern take on the Owl’s theme, enhancing its mysterious vibe with new sounds.
- Phone Booth – Quirky and slightly comical. The tune when Link uses those weird phone booths to call Old Man Ulrira for hints.
- Power Up – That satisfying “got an item!” jingle. Signals Link getting stronger and better equipped.
- Puzzle Solved – Click! The rewarding sound when you solve one of Koholint’s many environmental puzzles.
- Richard’s Villa – Refined and slightly melancholic. The theme for Richard’s fancy villa (remember finding those Golden Leaves?).
- River Rapids – Exciting and fast-paced! The music for the thrilling (and slightly dangerous) river rapids ride.
- Select File – Gentle and inviting. The music on the file select screen, setting that dreamy Koholint mood right away.
- Shop – Cheerful and whimsical. The tune for Koholint’s shops (just don’t try to steal!).
- Tal-Tal Heights – One of the most beloved tunes! Majestic and sweeping, plays as you climb the mountains towards the Wind Fish Egg. Unforgettable.
- Title Theme – The iconic, dreamlike opening music. Perfectly establishes the game’s unique, mysterious atmosphere.
- Trendy Game – Upbeat and catchy! The music for the crane game in Mabe Village. Try your luck!
- Turtle Head – Imposing and dramatic. Plays when entering Turtle Rock, one of the final, challenging dungeons.
- Windfish #1 – Ethereal and mystical. The main theme associated with the legendary, sleeping Wind Fish.
- Windfish #2 – A variation on the Wind Fish theme, adding emotional depth during key story moments related to the slumbering giant.
- Windfish #3 – Another arrangement, blending wonder and melancholy as the truth about Koholint Island starts to emerge.
- Windfish #4 – The final, emotional variation playing during the game’s bittersweet conclusion. Hits right in the feels.
- Windfish’s Room – Solemn and reverent. The music inside the final chamber of the Wind Fish’s Egg. A sense of awe and finality.
- Woods of Mystery – Eerie and confusing! The theme for the maze-like forest where you follow Tarin (as a raccoon!). Perfectly captures that lost feeling.
Ocarina of Time (N64)
Il gioco che ha cambiato tutto, compresa la musica! Ocarina of TimeLa colonna sonora di è leggendaria. Questi MIDI catturano la colonna sonora rivoluzionaria del Nintendo 64, ricca di melodie iconiche, temi di dungeon suggestivi e indimenticabili canzoni di Ocarina.
- Bolero of Fire – Hot stuff! The powerful, rhythmic warp song for Death Mountain Crater. You can feel the heat.
- Boss Theme #1 – Tense and driving! The main music for fighting Ocarina’s fearsome dungeon bosses. Pure N64 intensity.
- Castle Courtyard – Serene and slightly mysterious. Plays when Link first meets Zelda. Captures that feeling of secret meetings and royal intrigue.
- Deku Tree Remix – A cool reimagining of the Great Deku Tree’s ancient, mystical theme with a modern touch.
- Ending – Emotionally powerful and grand. The finale theme weaving together motifs from the whole adventure. Triumphant and bittersweet.
- Epona’s Song – Gentle and heartwarming. The simple tune taught by Malon that calls your trusty steed, Epona.
- Escape from Ganon’s Castle – Run! The intense, urgent music during the dramatic escape from the collapsing castle. Gets your heart pounding!
- Fairy Theme – Delicate and twinkling. The magical sound of Navi or healing fairies. Pure N64 fantasy.
- Final Battle – Epic and powerful! The theme for the climactic duel against the monstrous Ganon. High stakes, high drama!
- Fire Temple – Ominous chanting and heavy percussion. Creates a hot, dangerous atmosphere for the Goron rescue mission.
- Flying – Exhilarating and freeing! Plays when Link leaves Kokiri Forest or soars through the air. Pure adventure!
- Forest Temple – Eerie, haunting, and unforgettable. The unsettling strings and ghostly vibe perfectly capture this twisted, overgrown sanctuary.
- Ganondorf #1 – Menacing pipe organ! The iconic theme for the King of Thieves. Instantly signals his imposing, evil presence.
- Ganondorf #2 – An alternate arrangement of Ganondorf’s theme, intensifying the threat during key confrontations.
- Ganondorf #3 – The theme during his transformation into Ganon! Combines the ominous organ with battle sounds.
- Ganondorf #4 – A darker, more complex variation highlighting Ganondorf’s corrupting power over Hyrule.
- Ganondorf #5 – Ganondorf at his peak! This final variation uses dominating organ and orchestration to convey ultimate evil.
- Ganondorf Battle – Intense and driving! The music for the fight against Ganondorf in his tower, weaving his organ theme with urgent battle rhythms.
- Ganondorf Symphonic – An orchestral take on Ganondorf’s theme, expanding it into a rich symphonic piece that highlights his villainous grandeur.
- Gerudo Valley #1 – That unforgettable Spanish guitar! The iconic, adventurous theme of the Gerudo’s desert fortress. Instantly recognizable.
- Gerudo Valley #2 – An alternate arrangement, keeping that distinctive Spanish guitar flair and desert vibe.
- Gerudo Valley #3 – A third variation focusing on different elements of this fan-favorite melody.
- Gerudo Valley Remix #1 – A modern reimagining of the classic, adding new layers while honoring that amazing guitar riff.
- Gerudo Valley Remix #2 – Another creative remix offering a fresh perspective on the beloved desert theme.
- Gerudo Valley – Techno #1 – Gerudo Valley hits the dance floor! A pulsing techno track built around the classic melody.
- Gerudo Valley – Techno #2 – An alternative electronic remix, keeping the beat going with different synth arrangements.
- Gerudo Valley – Xmas Remix – Feeling festive? A bizarre but fun Christmas remix complete with sleigh bells!
- Gerudo Valley XX – An experimental remix pushing the boundaries while keeping that desert atmosphere.
- Goron City – Warm and tribal! The theme for the Goron’s cavern home. Relaxed percussion reflects their laid-back, rock-eating nature.
- Horse Race – Giddy-up! The energetic, galloping music for the horse races at Lon Lon Ranch. Pure excitement!
- Hyrule Field #1 – Vast and adventurous! The iconic theme for exploring Hyrule’s central plain. Dynamically changes with time and danger!
- Hyrule Field #2 – An alternate arrangement, providing a fresh take on the memorable overworld journey.
- Ice Cavern – Chilling and crystalline! The echoing theme for the frozen maze. Perfectly captures the cold, dangerous beauty.
- Ice Cavern Remix – Enhances the atmospheric chill of the Ice Cavern with more layers and modern effects.
- Inside the Deku Tree – Mysterious and organic. The theme for Link’s first dungeon crawl inside the ancient tree.
- Item – Da da da DAAA! The classic “You got an item!” fanfare. Always satisfying.
- Jabu-Jabu’s Belly – Weird and squishy! The peculiar theme inside the giant fish Lord Jabu-Jabu. Perfectly uncomfortable.
- Kakariko Village – Rock – Rockariko Village! The peaceful town theme gets a high-energy rock makeover.
- Kokiri Forest – Light, playful, and innocent. The theme of Link’s childhood home. Captures that eternal forest childhood perfectly.
- Lakeside Laboratory – Quirky and slightly odd. The tune for the eccentric scientist’s lab by Lake Hylia.
- Lon-Lon Ranch – Gentle and nostalgic. The beautiful, memorable theme of the ranch, often associated with Malon and Epona.
- Lost Woods – Caribbean – Saria’s Song goes tropical! A fun remix with steel drums and island rhythms.
- Lost Woods – Hot #1 – A jazzy, upbeat swing version of the Lost Woods theme! Very lively.
- Lost Woods – Hot #2 – Another energetic jazz arrangement of Saria’s Song, with different solos.
- Lost Woods Remix #1 – A modern take on the beloved Lost Woods theme, enhancing its playful charm.
- Lost Woods Remix #2 – An alternative contemporary arrangement, offering a different spin on this forest classic.
- Lost Woods – Rock – Saria’s Song gets loud! A high-energy rock version with electric guitars and driving drums.
- Lost Woods – Tropic Rock – A unique fusion blending tropical sounds with rock elements. Sunny and energetic!
- Market – Lively and bustling! The theme for the Hyrule Castle Town market. Captures the energy of the crowded square perfectly.
- Market – Orchestra – A full orchestral version of the market theme, making it sound even grander and more vibrant.
- Market Remix – A contemporary remix of the market theme, adding modern beats to the bustling town music.
- Master Sword – Majestic and reverent. The music when Link draws the Master Sword. A pivotal, awe-inspiring moment.
- Mini-Boss – Intense and driving! The music for fighting those tough mini-bosses within the dungeons.
- Mini-Games #1 – Playful and quirky! The theme for Hyrule’s various fun mini-games.
- Mini-Games #2 – An alternate mini-game tune for different activities, keeping the fun vibe going.
- Minuet of Forest #1 – Gentle and mystical. The warp song taught by Sheik for the Sacred Forest Meadow. Pure forest magic.
- Minuet of Forest #2 – An alternate arrangement, keeping that ethereal forest atmosphere.
- Minuet of Forest Remix – Expands on the short warp song, developing it into a fuller, atmospheric forest piece.
- Nocturne of Shadow – Haunting and somber. The minor-key warp song for Kakariko Graveyard. Perfectly eerie.
- Nocturne of Shadow Remix – A reimagined version amplifying the haunting qualities of this dark warp melody.
- Ocarina Melody – A collection of the simple, yet powerful ocarina tunes Link learns.
- Ocarina Songs – A medley of all the magical ocarina songs, from practical tunes to the mystical warp melodies.
- Owl Theme – Wise and slightly long-winded? The theme for Kaepora Gaebora, the guiding owl.
- Prelude of Light – Radiant and ascending! The hopeful warp song taught by Sheik in the Temple of Time.
- Requiem of Spirit – Exotic and reverent. The warp song for the Desert Colossus. Captures that ancient desert feeling.
- Saria’s Song – Cheerful, playful, and incredibly catchy! The theme taught by Link’s friend Saria. Pure Lost Woods joy.
- Serenade of Water – Flowing and tranquil. The warp song for Lake Hylia. Rippling notes embody the peace of water.
- Sheik’s Theme – Mysterious and melancholic. The beautiful harp melody for the enigmatic Sheik. Full of wisdom and secrets.
- Sheik’s Theme Remix – A contemporary take enhancing Sheik’s mysterious vibe while keeping its emotional core.
- Shop Music – Quirky and upbeat! The tune for Browse Hyrule’s various shops.
- Song of Time Remix #1 – A modern reimagining of the sacred Song of Time, expanding its reverent melody.
- Song of Time Remix #2 – An alternative contemporary arrangement, offering another fresh perspective on this crucial ocarina song.
- Song of Time – Rock – The sacred melody goes hard rock! A powerful, guitar-driven anthem version.
- Spirit Temple – Exotic and mystical! Blends Middle-Eastern influences with haunting vocals for this ancient desert temple.
- Temple of Time #1 – Solemn and sacred. The unforgettable theme of the Temple of Time, with its haunting choir and organ. Pure reverence.
- Temple of Time #2 – An alternate arrangement, maintaining the sacred atmosphere of this pivotal location.
- Temple of Time #3 – A third variation emphasizing different aspects of the spiritual melody.
- Temple of Time #4 – Another unique interpretation, exploring more musical elements while keeping its holy core.
- Twinrova’s Theme – Exotic and menacing! The theme for the witch sisters Koume and Kotake. Highlights their Gerudo connection and fire/ice magic.
- Water Temple – Ethereal and ambient. The flowing, sometimes disorienting theme for the infamous underwater temple. Serene yet challenging.
- Windmill #1 – Spin spin spin! The incredibly catchy, circular melody of the Kakariko Windmill and the Song of Storms. Unforgettable accordion!
- Windmill #2 – An alternate take on the windmill theme, keeping that manic energy going.
- Windmill – Eternal – An extended, almost hypnotic version emphasizing the relentless spinning, like time trapped in a loop.
- Windmill – Hip-Hop – The Song of Storms gets a beat! A cool hip-hop remix layering the theme over modern rhythms.
- Windmill Remix – A modern reimagining enhancing the quirky, circular nature of the windmill melody.
- Windmill – Rock – The windmill theme gets electrified! A high-energy rock version amplifying the frantic energy.
- Zelda – Gentle and regal. The theme associated with Princess Zelda herself, conveying her dignity and importance.
- Zelda’s Lullaby – Serene and enchanting. The iconic royal melody taught by Impa, representing the princess and proving Link’s connection.
- Zora’s Domain #1 – Flowing and tranquil. The beautiful theme of the Zora’s aquatic home. Perfectly captures their graceful, watery world.
- Zora’s Domain #2 – An alternate arrangement, keeping the serene, aquatic feel with slightly different instrumentation.
- Zora’s Domain #3 – A third interpretation emphasizing different aspects of the underwater kingdom’s theme.
- Zora’s Domain #4 – Another musical perspective on the peaceful Zora sanctuary, maintaining its elegant, watery essence.
Maschera di Majora (N64)
Preparatevi all'oscurità... la maschera di Majora ha offerto una colonna sonora unica, spesso inquietante, che si sposava con i temi contorti e la meccanica del loop temporale. Questi MIDI esplorano la musica inquietante, intricata ed emotivamente complessa di Termina.
- Aliens – Eerie and unnerving! The theme during the alien invasion at Romani Ranch. Creates a real sense of otherworldly dread. “They” are coming!
- Ballad of the Windfish – A beautiful, nostalgic callback to Link’s Awakening, performed by the Indigo-Go’s. Connects Termina to past adventures.
- Boss Fight – Intense and driving! The music for battling Termina’s corrupted temple guardians. Urgent and dramatic.
- Bremen Mask March – Quirky and regimented! The funny little marching tune when Link wears the Bremen Mask, making animals follow along.
- Cafe – Relaxed and jazzy. The mellow vibe of the Milk Bar Latte, a temporary escape from the falling moon.
- Clock Tower #1 – Tick, tock… The iconic, mechanical theme of the Clock Tower. Perfectly captures the game’s dread and relentless passage of time.
- Clock Tower #2 – An alternate arrangement, keeping that unsettling, ticking quality of Termina’s central landmark.
- Clock Tower – Rock – The Clock Tower theme gets heavy! A powerful rock version amplifying the urgency and foreboding.
- Clock Town #1 – Cheerful and bustling… almost unnervingly so. The theme for the first day, contrasting the impending doom with misplaced optimism.
- Clock Town #2 – The second day’s theme. Faster tempo, slightly more tense. The townspeople are starting to worry…
- Clock Town – Dance – A lively dance remix of the Clock Town theme. Turns the town melody into an energetic track.
- Clock Town – Day Two – Another take on the second day’s music, capturing the growing anxiety as the moon gets closer.
- Clock Town Remix #1 – A modern reimagining of the iconic Clock Town theme, adding new layers to the memorable melody.
- Clock Town Remix #2 – An alternative contemporary arrangement offering a different creative spin on the central town music.
- Clock Town – Triumphant Return – A celebratory version imagining the joy after the moon threat is gone. Victory!
- Credits #1 – Emotionally powerful and reflective. The end credits music weaves together themes from Link’s strange journey through Termina.
- Credits #2 – An alternate credits arrangement, offering another moving conclusion to this unique, poignant adventure.
- Cremia’s Wagon – Tense and urgent! The music for escorting Cremia’s milk wagon, protecting it from those masked bandits. High stakes delivery!
- Death Symphony #1 – Dramatic and apocalyptic! Plays during the moon’s final descent. Overwhelming dread as Termina faces its end.
- Death Symphony #2 – An alternate arrangement of the end-of-the-world music, offering another powerful take on Termina’s final moments.
- Deku Palace – Lively and tribal! The theme for the Deku Scrub royalty. Captures their ceremonial, slightly frantic wooden kingdom.
- Deku Palace Remix – A contemporary take enhancing the tribal vibe of the Deku Palace with modern production.
- Drum Practice – Just the Goron drummer from the Indigo-Go’s practicing his beats. Simple but rhythmic.
- Elegy of Emptiness #1 – Haunting and ethereal. The unsettling tune Link plays to create those creepy statues of himself. Otherworldly.
- Elegy of Emptiness #2 – An alternate arrangement, keeping the eerie quality of this strange, statue-creating melody.
- Evan’s Piano – Melancholic piano piece played by the Indigo-Go’s bandleader. Conveys his artistic struggle and sadness.
- Get Mask #1 – Mystical and transformative! The sound when Link acquires a new mask. Highlights their central importance.
- Get Mask #2 – An alternate mask jingle, perhaps for getting one of the main transformation masks.
- Goron Races – Exciting and fast-paced! The music for the thrilling Goron races in Snowhead. Captures that rolling speed!
- Great Bay – Atmospheric and oceanic. The theme for exploring the coastal region. Flowing melodies capture the troubled but beautiful seaside.
- Happy Mask Salesman – Unsettling carnival music! The creepy, off-kilter theme for the mysterious Mask Salesman. Simultaneously helpful and deeply disturbing.
- Happy Mask Salesman – Caribbean – The creepy salesman goes tropical? A bizarrely festive yet still unsettling remix.
- Ikana Canyon – Haunting and melancholic. Echoes through the cursed canyon of the dead. Captures the region’s tragic history and lingering spirits.
- Ikana Castle #1 – Sinister and regal. The theme for the ancient, cursed palace. Captures the tragic legacy of this undead kingdom.
- Ikana Castle #2 – An alternate arrangement, maintaining the ominous royal vibe of the haunted castle.
- Inverted Stone Tower – Disorienting and reality-bending! Plays when you flip the Stone Tower Temple upside down. Reversed music for a mind-bending dungeon.
- Last Hour #1 – Tense and urgent! Plays during the final hour before the moon hits. Pure panic as Termina faces its end.
- Last Hour #2 – An alternate arrangement of the final hour theme, offering another intense take on the impending doom.
- Last Hour Remix – A modern reimagining amplifying the urgency and dread of Termina’s final moments.
- Majora’s Wrath – Frantic and chaotic! The battle music for Majora’s final, whipping form. Intense percussion captures its manic evil.
- Mayor’s Office – Official and slightly stuffy. Reflects the bureaucratic tension of the mayor’s office arguments.
- Milk Bar – Smooth and jazzy. The laid-back atmosphere of the members-only Milk Bar Latte. Comfort mixed with melancholy.
- Mini-Game – Playful and upbeat! A cheerful break from the darkness for Termina’s various mini-games.
- New Wave Bossa Nova – Rhythmic and unique! The distinctive Latin-inspired ocarina song used to help Lulu find her voice.
- Oath to Order #1 – Solemn and majestic! The powerful ocarina melody used to summon the Four Giants. Represents Termina’s last hope.
- Oath to Order #2 – An alternate arrangement, maintaining the solemnity of this crucial, giant-summoning melody.
- Oath to Order #3 – Another variation providing a different musical perspective on this pivotal, world-saving song.
- Observatory – Contemplative and celestial. The dreamy theme for the Astral Observatory. Captures the wonder of stargazing, even in crisis.
- Overworld – Adventurous and exploratory, but with an undercurrent of urgency. The theme for traversing Termina Field under the shadow of the moon.
- Pirate’s Cove #1 – Stealthy and tense! The music for infiltrating the Gerudo Pirates’ Fortress. Captures that high-stakes sneaking mission.
- Pirate’s Cove #2 – An alternate arrangement for the pirate hideout, offering a different take on the tense infiltration.
- Pirate’s Cove – Concert – A dramatic orchestral arrangement of the Pirate’s Fortress theme, fit for a live performance.
- Rosa Sisters – Graceful and balletic. The delicate melody for the dancing Rosa Sisters and their Carnival of Time aspirations.
- Skullkid – Playful yet eerie flute! The theme for the mischievous, mask-possessed Skull Kid. Captures his tricky nature and the mask’s sinister influence.
- Sonata of Awakening – Mystical and rousing! The ocarina melody used to wake up slumbering giants or enter Deku territory. Has a real call-to-action feel.
- Sonata of Awakening Remix – A contemporary reimagining, enhancing the mystical qualities of this important ocarina song.
- Song of Healing – Profoundly emotional and bittersweet. The heart of Majora’s Mask. Used to heal troubled spirits, offering solace and acceptance. Just beautiful.
- Song of Healing – Funky – A surprising, upbeat funk version of the normally sad Song of Healing! A totally different vibe.
- Song of Healing – Orchestra – A full orchestral arrangement elevating the iconic melody’s emotional depth to symphonic levels.
- Stone Tower #1 – Mysterious and ancient-sounding! The theme for the towering final dungeon area. Exotic scales create an otherworldly feel.
- Stone Tower #2 – An alternate arrangement, offering variations on the mysterious melody of this strange structure.
- Stone Tower #3 – Another variation providing a different musical perspective on the imposing final dungeon.
- Stone Tower #4 – A fourth interpretation, further exploring the musical possibilities while keeping its mystical character.
- Stone Tower Remix #1 – A contemporary reimagining enhancing the original’s mysterious vibe with modern production.
- Stone Tower Remix #2 – A second modern arrangement taking a different stylistic approach while maintaining the otherworldly quality.
- Stone Tower Temple – The complex, eerie interior theme. Captures the disorienting, gravity-defying puzzles of this challenging temple perfectly.
- Swamp – Murky and atmospheric. The subdued, melancholic theme of the poisoned Southern Swamp. Conveys the corruption perfectly.
- Swamp Cruise – Gentle and slightly whimsical. The music for Koume’s boat tour, creating a surreal contrast with the poisoned swamp around you.
- Termina Field – Expansive and adventurous! The theme for exploring the central hub connecting Termina’s regions. Open exploration with that urgent undertone.
- Termina Field – Funeral – Somber and mournful. A variation played during Dampe’s funeral procession. Transforms the adventurous theme into a dignified dirge.
- Title – Haunting and mysterious. The opening theme immediately sets Majora’s Mask’s darker, twisted tone. Hints at the strange journey ahead.
Oracle of Ages (Colore del Game Boy)
Melodie che viaggiano nel tempo! Oracle of Ages ha portato la musica classica di Zelda sul Game Boy Color, concentrandosi sul contrasto tra il passato e il presente di Labrynna. Questi MIDI catturano il fascino del GBC e le svolte temporali del gioco.
- Maku Path #1 – Serene and mystical. The peaceful theme for approaching the guardian Maku Tree in the present day.
- Maku Path #2 – An alternate version, perhaps for the past, maintaining the mystical feel of visiting the ancient tree.
- Mermaid’s Cave #1 – Flowing and aquatic! The dungeon theme for the present-day Mermaid’s Cave. Great underwater vibe.
- Mermaid’s Cave #2 – The past version of the cave theme, with subtle changes reflecting the time shift while keeping the watery feel.
- Moonlit Grotto – Eerie and echoing. The theme for this crystal-filled cave dungeon. Haunting and otherworldly.
- Nayru Singing #1 – Enchanting and ethereal. The beautiful song of Nayru, Oracle of Ages, representing the harmony of time.
- Nayru Singing #2 – An alternate arrangement of Nayru’s mystical song, perhaps reflecting a different mood or era.
- Ralph’s Theme – Determined and slightly impulsive! The theme for Nayru’s loyal (if sometimes reckless) protector, Ralph.
- Sad – Melancholic and poignant. Plays during sad moments or key emotional beats in the story.
- Sea – Expansive and flowing. The music for sailing Labrynna’s seas, both past and present. Captures that nautical exploration feel.
- Spirit’s Grave – Haunting and atmospheric. The theme for the first dungeon, capturing the spooky vibe of this ancient burial ground.
- Tokay House – Quirky and primitive! The theme inside the homes of the lizard-like Tokay people on Crescent Island.
- Wing Dungeon – Airy and floating! The theme for the sky dungeon. Light melodies create a feeling of being high above Labrynna.
- Wing Dungeon – Eerie – A darker, more mysterious variation for certain parts of the Wing Dungeon, adding tension to the airy theme.
- Zora’s Village – Flowing and aquatic! The theme for visiting the underwater Zora society. Graceful and bubbly.
Oracle of Seasons (Colore del Game Boy)
Lasciamo che le stagioni cambino! Oracle of Seasons Incentrato sulla manipolazione dell'ambiente, la sua musica riflette il vibrante mondo dell'Holodrum. Questi MIDI catturano il suono del GBC e le sensazioni distintive di primavera, estate, autunno e inverno.
- Cave – Mysterious and echoey, the sound of delving into Holodrum’s hidden caves for secrets and items.
- Evil – Ominous chords signaling danger or the presence of General Onox’s dark influence spreading across the land.
- File Screen #1 – The gentle, inviting tune that greets you when selecting your save file, hinting at the adventure within Holodrum.
- File Screen #2 – An alternate file select melody, offering a slightly different musical welcome to the world of seasons.
- Maple’s Theme – Quirky and slightly mischievous! The theme for the apprentice witch Maple who bumps into Link to steal his stuff.
- Onox Battle – Intense and powerful! The music for fighting the main villain, General Onox, the imposing General of Darkness.
- Onox’s Castle – Dark and foreboding. The theme inside Onox’s imposing fortress, the seat of his power disrupting Holodrum’s seasons.
- Room of Rites – A mystical, ceremonial theme likely playing in important locations related to the Oracle or ancient rituals.
- Subrosia – Clanky and secretive! The unique theme for the underground world of the Subrosians, lovers of ore and dancing.
- Subrosian Dance – Get ready to groove! The rhythmic, catchy tune for the Subrosian dancing mini-game.
- Temple of Seasons – Sacred and central. The theme for the temple where the essence of the seasons resides, and where Din is held captive.
- Windmill #1 – A cheerful, turning melody associated with Horon Village’s windmill, a key landmark in Holodrum.
- Windmill #2 – An alternate take on the windmill theme, keeping that pleasant, rotating feel.
- Windmill #3 – A third variation for the windmill music, adding variety to this location’s soundscape.
Quattro spade (Game Boy Advance)
Four Links, quattro volte il divertimento! Originariamente in bundle con la versione GBA di A Link to the PastFour Swords ha portato il caos multigiocatore a Hyrule. La sua musica è energica e allegra, perfetta per le avventure cooperative.
- Talus Cave – An adventurous, cave-exploring theme fitting for the cooperative challenges found within. Expect teamwork-based puzzles and enemies!
The Wind Waker (GameCube)
Salpate per il Grande Mare! The Wind WakerL'avventura in cel-shading di ha regalato una colonna sonora unica ed espressiva, ricca di temi nautici, melodie di ispirazione folk e profondità emotiva. Questi MIDI catturano lo spirito di quel vasto viaggio oceanico.
- Ballad of the Gales – Whoosh! The powerful, swirling song played on the Wind Waker to summon cyclones for fast travel across the Great Sea.
- Below Deck – A cozy, slightly nautical theme likely heard inside ships or perhaps Tetra’s pirate vessel.
- Dawn – A peaceful, hopeful melody capturing the feeling of a new day dawning over the Great Sea.
- Deku Tree – The familiar, ancient theme of the Great Deku Tree, reappearing in Wind Waker with a slightly different, perhaps more melancholic, tone.
- Dragon Roost Island #1 – Upbeat and adventurous with a distinct folk feel! The iconic theme of the Rito’s volcanic island home. Instantly memorable.
- Dragon Roost Island #2 – An alternate arrangement, keeping that catchy, adventurous Rito vibe going strong.
- Dragon Roost Island #3 – A third variation exploring different facets of this beloved island theme.
- Dragon Roost Island #4 – Yet another take on the Dragon Roost sound, showing the depth of this location’s music.
- Earth God’s Lyric – A solemn, resonant melody played with Medli to awaken the Sage of Earth. Carries a sense of ancient duty.
- Intro – The legendary opening scroll music, telling the story of the Hero of Time and the flooding of Hyrule. Epic storytelling.
- King of Hyrule’s Theme – Regal, yet tinged with sadness. The theme for Daphnes Nohansen Hyrule, the king hidden within the King of Red Lions.
- Link’s House – Warm and cozy, the simple theme heard in Link’s home on Outset Island, especially associated with his Grandma.
- Outset Island – Peaceful and idyllic with an Irish folk flair! The starting theme perfectly captures Link’s quiet island home before adventure calls.
- Overworld #1 – The grand sailing theme! Evokes the feeling of adventure, wind, and waves as you explore the vast Great Sea.
- Overworld #2 – An alternate sailing theme, adding variety to the long voyages across the ocean blue.
- Title #1 – The main title theme, full of adventurous spirit and nautical flair, perfectly setting the stage for this unique Zelda entry.
- Title #2 – An alternate title arrangement, offering a slightly different taste of the game’s grand oceanic adventure.
- Wind God’s Aria – An airy, mystical melody played with Makar to awaken the Sage of Wind. Feels ancient and connected to the sky.
- Zelda is Awakened – A moment of revelation! The theme playing when Tetra discovers her true identity as Princess Zelda. Regal and significant.
The Minish Cap (Game Boy Advance)
Preparati a rimpicciolirti! The Minish Cap per GBA presentava una colonna sonora davvero affascinante e vibrante. Questi MIDI catturano le melodie vivaci e i suoni vivaci dell'avventura di Link con Ezlo e il piccolo Picori.
- Hyrule Castle (Festivities) – Cheerful and celebratory! The music during the Picori Festival. Sets a happy tone right at the start.
- Ominous Fanfare – Uh oh! That short, sharp cue when danger appears, usually signaling Vaati’s arrival.
- Main Theme Fanfare – Heroic and adventurous! Plays on the title screen and key moments, kicking off the quest.
- Hyrule Castle Fanfare – Regal and grand. Announces your arrival at the majestic Hyrule Castle.
- Hyrule Field Fanfare – Adventure awaits! The intro fanfare when first stepping out into Hyrule Field.
- Great Fairy – Mystical and enchanting. Plays when meeting a Great Fairy for upgrades.
- Fairy Fountain – Serene harp sounds. The calming music of a fairy fountain, a place to heal and relax.
- Zelda’s Lullaby – The gentle, timeless theme for Princess Zelda, reimagined with Minish Cap’s GBA charm.
- Ending Theme – Triumphant yet bittersweet. The music for the game’s conclusion, wrapping up Link’s adventure with the Minish.
- Game Over – The sad little tune when Link falls. Time to pick yourself up and try again!
- Zelda’s Wish – Poignant and emotional. Plays during key story moments involving Zelda and her hopes for Hyrule.
- Fanfare – Got something cool! A brief, triumphant flourish for obtaining important items or achieving goals.
- Danger – Tense and urgent! Music for perilous situations or when time is running out.
- Ezlo – Quirky and distinctive! The theme for Link’s chatty, sarcastic cap companion, Ezlo.
- Legend of the Minish – Mystical storytelling music. Plays during the narration about the ancient Picori legend.
- Festival (Distance) – A muffled version of the festival theme, creating atmosphere when you hear it from afar.
- Zelda’s Despair – Melancholy tune reflecting Zelda’s sadness after being turned to stone. Adds emotional weight.
- Bean Stalk – Whimsical and climbing! Plays when ascending magical beanstalks to reach new heights.
- Indoors – Gentle and cozy. The warm theme for houses and shops in Hyrule Town.
- Minigame – Playful and energetic! The fun tune for Hyrule’s various minigames.
- Witch – Quirky and mystical! The theme for Syrup the Witch’s potion hut.
- Cavern – Echoing and mysterious. Creates a sense of exploration in Hyrule’s caves.
- Road to the Sky – Ethereal and ascending. Music for the journey towards the Cloud Tops. Feels wondrous.
- Hyrule Field – Adventurous and open! The theme for exploring the fields connecting Hyrule’s locations. Encourages exploration!
- Hyrule Castle – Majestic and regal! The grand theme inside Hyrule Castle.
- Hyrule Castle (No Opening) – The castle theme jumping straight into the main melody, used for return visits.
- Minish Village – Delicate and whimsical! Perfectly captures the tiny scale and peaceful nature of the Minish settlements.
- Woods – Gentle and mysterious forest theme. Creates an atmosphere of natural magic in the Minish Woods.
- Rain – Calming, rhythmic rain sounds, adding atmospheric depth during downpours.
- Swamp – Murky and mysterious. Conveys the hazardous, enigmatic feel of the Castor Wilds.
- Hyrule Town – Lively and bustling! Captures the vibrant atmosphere of Hyrule’s main town.
- Graveyard – Somber and eerie. Creates a spooky atmosphere for Hyrule’s resting place.
- Cloud Tops – Light and airy! Evokes the feeling of being high above the world in the Wind Tribe’s home.
- Dark Hyrule Castle – Foreboding and tense! Plays when Vaati takes over the castle, turning it into a dark fortress.
- Tunnel to the Castle – Tense and mysterious. Music for sneaking into the corrupted castle through secret passages.
- Deepwood Shrine – Mysterious and verdant. The theme for the first minor dungeon, a natural labyrinth.
- Cave of Flames – Tense and percussive! Conveys the heat and danger of the first major dungeon.
- Fortress of Winds – Atmospheric and windswept. Music for the ancient Wind Tribe fortress dungeon.
- Temple of Droplets – Crystalline and flowing. Evokes the feeling of an icy, water-filled sanctuary.
- Palace of Winds – Majestic and soaring! Plays in the high-altitude final dungeon leading to Vaati.
- Ezlo & Vaati – Somber and revealing. Music explaining the troubled history between Ezlo and Vaati.
- Royal Crypt – Haunting and solemn. Plays in the ancient burial grounds beneath the castle.
- Elemental Sanctuary – Sacred and resonant. Plays in the hidden chamber where Link infuses his sword with elemental power.
- Small Battle – Energetic combat theme for fighting minor enemies throughout Hyrule.
- Battle Dungeon Boss – Intense and driving! The music for fighting the major dungeon bosses.
- Battle Trap Monsters – Tense and frantic! Plays when monsters appear from traps or special encounters.
- Battle Demon Vaati – Dramatic and powerful! The theme for the first phase of the final fight against Vaati.
- Crumbling Castle – Tense and urgent! Music for escape sequences when structures are collapsing.
- Last Battle Vaati – Epic and climactic! The theme for the final confrontation with Vaati’s ultimate form. The final showdown!
- Mountain – Majestic and expansive. Music for exploring Mount Crenel, capturing the grand scale.
- Minish Festival – Delightful and cheerful! Music for festive gatherings in the tiny Minish villages.
- Lost Woods (unused) – A mysterious, puzzling theme reminiscent of classic Lost Woods tunes, though not used in the final game.
- Wind Ruins – Atmospheric and windswept. Music for the ancient ruins related to the Wind Tribe.
- Fanfare – Celebratory flourish when acquiring significant items or completing objectives. Success!
- Tune #1 – An unidentified short musical piece from the game files.
- Tune #2 – Another short, unidentified musical cue from the game’s soundtrack.
- Tune #3 – A third brief, unidentified musical segment from The Minish Cap.
- Tune #4 – Yet another short musical piece found within the game’s data.
- Tune #5 – The last of the unidentified short musical cues listed here from the game.
Twilight Princess (GameCube/Wii)
Entra in Twilight! Questo epico gioco del 2006 ha portato un'atmosfera più dark e cinematografica a Zelda, e la musica ha seguito l'esempio. Questi MIDI da Twilight Princess Cattura la portata orchestrale, l'atmosfera inquietante, i temi iconici di Midna e le epiche battaglie del viaggio di Link tra luci e ombre. Che collezione!
- Tema orchestrale n. 1 – Un brano coinvolgente e cinematografico che mette in mostra l'approccio orchestrale del gioco, creando il senso di avventura epica che definisce questo capitolo più dark e maturo di Zelda.
- Villaggio di Ordon – La melodia pacifica e pastorale che racconta le umili origini di Link come pastore di capre, con una strumentazione rustica che crea lo sfondo perfetto per questa idilliaca location iniziale.
- Tema di Midna – La melodia misteriosa, giocosa ma leggermente malinconica associata al Twilight Princess stessa, catturando perfettamente la sua natura maliziosa e le sue profondità nascoste come compagna di Link.
- L'ora disperata di Midna – Il tema emozionante e urgente che accompagna un momento critico quando Midna è gravemente ferita, e la sua melodia toccante sottolinea una delle sequenze più toccanti del gioco.
- Il lamento di Midna – Una variante più cupa del tema di Midna, che viene riprodotta nei suoi momenti di vulnerabilità o riflessione, rivelando la più profonda complessità emotiva nascosta dietro il suo aspetto malizioso.
- Campo di Hyrule – Il tema vasto e avventuroso che accompagna Link nell'esplorazione del vasto mondo principale, con la sua disposizione dinamica che si adatta a diverse situazioni mantenendo sempre un senso di viaggio epico.
- Campo di Hyrule (diurno) – La variante brillante ed eroica del tema di Hyrule Field, che viene riprodotta durante le ore diurne, enfatizzando l'avventura e l'esplorazione con la sua melodia edificante.
- Campo di Hyrule (Notte) – La versione più misteriosa e cauta del tema di Hyrule Field che viene suonata dopo il tramonto, con una strumentazione soffusa che crea un senso di potenziale pericolo in agguato nell'oscurità.
- Bosco sacro – L'incantevole melodia dal suono antico che risuona nella misteriosa foresta in cui riposa la Spada Suprema, la cui qualità eterea suggerisce il significato magico di questo santuario nascosto.
- Bosco di Faron – Il tema verdeggiante e misterioso che accompagna l'esplorazione di Link nella provincia della foresta meridionale, con delicati strumenti a fiato che creano un'atmosfera di meraviglia naturale venata di potenziale pericolo.
- Villaggio Kakariko – Il tema di ispirazione western, leggermente malinconico, della città di frontiera quasi abbandonata, con la sua strumentazione distintiva che evoca un senso di gloria svanita e di silenziosa resilienza.
- Gerudo Deserto – Il tema esotico e ventoso che risuona mentre Link attraversa il vasto deserto, con le sue percussioni distintive e la melodia inquietante che cattura la bellezza aspra di questo paesaggio desolato.
- Trasformazione in lupo – Il tema teso e inquietante che si sente quando Link si trasforma per la prima volta nella sua forma di lupo, con toni dissonanti che riflettono la natura scioccante e sconcertante di questa metamorfosi.
- Picco di neve – La melodia fredda e ventosa che accompagna il cammino di Link sulla montagna ghiacciata, con una strumentazione scarna che crea la sensazione di isolamento in questo ambiente rigido e invernale.
- Dominio di Zora – Il tema fluido e acquatico che risuona nella casa del popolo Zora, con i suoi delicati arpeggi che creano un senso di tranquillità subacquea venato dalla tristezza del loro destino congelato.
- Miniere di Goron – Il tema pesante e industriale del dungeon con elementi percussivi che riflettono l'ambiente infuocato e metallico delle attività minerarie della tribù Goron e i pericoli che ne derivano.
- Entra nel Regno del Crepuscolo – Il tema inquietante e ultraterreno che si sente quando Link attraversa le aree coperte da Twilight, con i suoi suoni distorti che creano un immediato senso di sbagliato e di atmosfera aliena.
- Casa – La melodia calda e confortante che risuona all'interno di vari edifici residenziali in tutta Hyrule, trasmettendo un senso di sicurezza e normalità in mezzo all'incombente crepuscolo.
- Il tema di Ilia – La dolce e innocente melodia associata all'amica d'infanzia di Link, i cui toni delicati riflettono il loro stretto legame e la sua natura gentile prima che la tragedia colpisca.
- Regina Rutela – Il tema inquietante ed etereo della defunta regina Zora che appare come uno spirito, con suoni ultraterreni che creano un senso di maestosità e dolore mentre guida Link.
- Tema del titolo – Il misterioso e suggestivo brano musicale che viene riprodotto nella schermata iniziale del gioco, che stabilisce immediatamente il tono più dark e la portata epica di questa avventura di Zelda.
- allevamento di capre – La melodia vivace e rustica che viene riprodotta durante il minigioco di Link dedicato alla pastorizia nel villaggio di Ordon, che cattura l'entusiasmo giocoso del lavoro nel ranch con il suo ritmo energico.
- Città del castello – Il tema vivace e allegro che risuona nel mercato centrale di Hyrule, con la sua strumentazione varia che crea un senso di vivace commercio e attività sociale nel centro trafficato del regno.
- Tema finale – La commovente e agrodolce melodia che accompagna la conclusione del gioco, offrendo una conclusione emotiva al viaggio di Link attraverso la luce e il crepuscolo.
- Lago Ilia – Il tema vasto e pacifico del più grande specchio d'acqua di Hyrule, con melodie fluide che suggeriscono le dolci onde e gli ampi panorami di questo importante luogo.
- Terreno dell'arbitro – Il tema inquietante e antico delle prigioni sotterranee con influenze mediorientali crea un'atmosfera di storia dimenticata e spiriti persistenti in questa prigione nel deserto.
- Principe Ralis – Il tema dolce e malinconico associato al giovane principe Zora, che cattura la sua vulnerabilità e la sua silenziosa dignità mentre affronta la perdita personale e la responsabilità reale.
- Tema di battaglia – La musica di combattimento incalzante e trascinante che viene riprodotta durante gli scontri standard con i nemici, con il suo ritmo rapido e gli accenti acuti che aumentano la tensione dei combattimenti con la spada in tutto Hyrule.
- Battaglia di Blizzeta – Il tema frenetico e agghiacciante del boss che risuona durante lo scontro con Yeta posseduta dal ghiaccio, con i suoi suoni dissonanti che creano un senso di urgenza e tragedia al tempo stesso.
- Battaglia a cavallo – Il tema galoppante e intenso che risuona durante le sequenze di combattimento a cavallo, in particolare durante i drammatici scontri con Re Bulblin sul Ponte di Eldin.
- Villaggio nascosto – La musica tesa e in stile western che risuona nella città di frontiera abbandonata, creando l'atmosfera perfetta per lo scontro a fuoco tra Link e Bulblins.
- Battaglia di Ganondorf – Il tema epico e articolato della battaglia per lo scontro finale con Ganondorf, con il suo arrangiamento orchestrale che trasmette la posta in gioco monumentale di questo duello culminante.
- Incontro con la Bestia Ombra – Il tema inquietante e ultraterreno che viene riprodotto quando Link affronta le creature di Twilight, con il suo suono distintivo che segnala l'apparizione di questi pericolosi nemici interdimensionali.
- Tema dei crediti – La musica emozionante e travolgente che accompagna i titoli di coda del gioco, che rivisita molti temi chiave e offre un senso di conclusione all'avventura più oscura di Link.
- Ombra dell'eroe – Il tema misterioso e reverente che risuona durante gli incontri con il lupo dorato e l'Ombra dell'Eroe, creando un'atmosfera di sacra tradizione marziale mentre Link impara antiche tecniche di spada.
- Master Sword – Il tema solenne e iconico che risuona quando Link recupera la leggendaria lama, con i suoi toni riverenti che sottolineano l'importanza di questa svolta nella sua ricerca.
- Tempio del tempo – La melodia sacra e nostalgica che risuona tra le antiche rovine del tempio, evocando ricordi dei passati giochi di Zelda e aggiungendo un nuovo strato di atmosfera mistica a questo luogo senza tempo.
- La ninna nanna di Zelda – Il tema sereno e iconico della Principessa Zelda, rivisitato con una strumentazione più ricca che enfatizza la dignità reale e l'antica discendenza della principessa di Hyrule.
- Tema di Dangoro – Il tema pesante e potente del guardiano Goron che protegge l'Arco dell'Eroe, con musica basata sulle percussioni che riflette le sue enormi dimensioni e la sua forza.
- Introduzione – Il tema iniziale atmosferico che prepara il terreno per la narrazione del gioco, stabilendo il tono mistico ma pericoloso di questa avventura di Zelda.
- Monologo di apertura – La musica di sottofondo inquietante ed eterea che accompagna la narrazione della Principessa Zelda sulla creazione del mondo e sulle origini dell'invasione di Twilight.
- Castello di Agitha – La melodia bizzarra e fiabesca che risuona nella casa dell'autoproclamata Principessa degli Insetti, creando uno strano e allegro contrasto con il tono prevalentemente serio del gioco.
- Tema di Zant – La melodia irregolare e inquietante associata al principale antagonista, con i suoi imprevedibili cambiamenti di tono e tempo che riflettono l'instabile stato mentale del Re Usurpatore.
- Battaglia di Ganondorf – Il tema intenso e potente che risuona durante lo scontro finale con il vero cattivo dietro Zant, che unisce una grandiosità inquietante a ritmi di battaglia incalzanti, adatti a questo duello culminante.
- La ninna nanna di Zelda – L’iconica e delicata melodia associata alla principessa Zelda, reinventata per Twilight Princess con un tono più maturo e cupo che riflette la sua prigionia e il suo sacrificio.
- Tema di battaglia – La musica incalzante ed energica che accompagna i combattimenti standard, spingendo l'azione in avanti con il suo ritmo incalzante e le sue eroiche melodie.
- Battaglia a cavallo – Il dinamico e galoppante tema di battaglia che risuona durante i combattimenti a cavallo, con le sue percussioni fragorose e la melodia travolgente che cattura la velocità e l'intensità del combattimento a cavallo.
- Tempio del tempo – La melodia riverente e risuonante che risuona nell'antico tempio sacro, unendo nostalgia e stupore mentre Link esplora questo luogo così cruciale per l'eredità di Hyrule.
- Castello di Hyrule – Il tema maestoso ma minaccioso che risuona quando Link si infiltra nella sede corrotta del potere di Hyrule, unendo la grandiosità reale ad elementi più oscuri che riflettono la sua occupazione da parte delle forze del male.
- Ottieni un piccolo oggetto – Il breve e allegro motivetto che viene riprodotto quando Link acquisisce un piccolo oggetto, regalando un momento di soddisfazione nel corso dell'avventura.
- Ottieni un articolo di grandi dimensioni – La fanfara più elaborata e trionfante che si sente quando Link ottiene un oggetto importante, che sottolinea l'importanza di queste acquisizioni speciali per la sua ricerca.
- Crediti – Il medley epico ed emotivamente appagante che viene riprodotto durante i titoli di coda, che rivisita molti dei temi musicali del gioco in un grandioso arrangiamento sinfonico che conclude l'avventura.
- Contenitore del cuore – La breve e trionfante fanfara che risuona quando Link raccoglie un contenitore a forma di cuore, segnalando un importante aumento permanente della sua salute e della sua capacità di sopravvivenza.
- Apri il forziere del tesoro – La classica melodia che anticipa il momento in cui Link apre uno scrigno del tesoro, creando suspense prima di rivelare il contenuto con un appagante tocco musicale.
- Battaglia della spada della morte – Il tema teso e intimidatorio che risuona durante il combattimento con il mini-boss spettrale armato di spada nell'Arbiter's Grounds, con i suoi toni inquietanti che richiamano la natura spettrale di questo formidabile avversario.
- Battaglia al crepuscolo – Il tema di combattimento ultraterreno e discordante che si sente durante gli scontri con i mostri immersi nel crepuscolo, enfatizzando la loro natura aliena e la corruzione delle familiari creature di Hyrule.
- Tempio della foresta – Il tema primordiale e misterioso del dungeon con percussioni tribali e strumenti a fiato che crea un'atmosfera di antica e selvaggia natura nel primo dungeon principale.
- Battaglia di Re Bulblin – Il tema intenso e trascinante che si sente durante gli scontri con l'imponente Re Bulblin e il suo cinghiale Lord Bullbo, in particolare durante i drammatici incontri al Ponte di Eldin.
- Salvare Midna – Il tema urgente e carico di emotività che accompagna il disperato viaggio di Link per salvare il suo compagno gravemente ferito, accrescendo il dramma di questa sequenza cruciale della storia.
- Ombra fusa – La breve e misteriosa melodia che viene riprodotta quando Link acquisisce un pezzo dell'antico manufatto Fused Shadow, evidenziando il significato e il potere sconosciuto di queste oscure reliquie.
- Coraggio – Il tema eroico e incoraggiante associato allo spirito indomito di Link e alla virtù del coraggio che incarna come eroe prescelto.
- Game Over – La melodia cupa e discendente che viene suonata quando Link viene sconfitto, creando un senso di fallimento e perdita mentre l'eroe cade in battaglia.
- Notte sul campo di Hyrule (alternativa) – Un'altra variante della musica notturna di Hyrule Field, con un'atmosfera più misteriosa e tesa mentre l'oscurità ricopre la terra.
- Entra nell'oscurità – Il tema inquietante e premonitore che si scatena quando Link entra in aree particolarmente pericolose o corrotte, creando un immediato senso di minaccia e disagio.
- Tema di Ooccoo – La melodia bizzarra e leggermente sbilenca associata alla strana e servizievole creatura simile a un uccello, Ooccoo, il cui aspetto bizzarro e i cui manierismi sono perfettamente catturati in questo tema distintivo.
- Esterno del Twilight Palace – La musica inquietante e ultraterrena che risuona fuori dal Palazzo di Zant nel Regno del Crepuscolo, e che con le sue strane armonie evoca la natura aliena di questa dimensione.
- Trio di Hyrule Field – Uno splendido e intimo arrangiamento del tema di Hyrule Field per un piccolo ensemble, che mette in risalto le complessità melodiche di questo brano iconico.
- Una figura in tunica – Il tema misterioso e carico di tensione che si manifesta durante gli incontri con un certo personaggio enigmatico, creando un'atmosfera di incertezza e apprensione.
- Tema del negozio – La melodia allegra e vivace che risuona in vari negozi di Hyrule, creando un'atmosfera accogliente per il commercio con i suoi toni e ritmi giocosi.
- Campi di allenamento – La musica marziale e concentrata che accompagna le sessioni di allenamento con la spada di Link, con un ritmo incalzante che enfatizza la natura disciplinata della pratica di combattimento.
- Allenamento delle abilità nascoste – Il tema misterioso ma istruttivo che si sente quando Link impara antiche tecniche di spada dall'Ombra dell'Eroe, unendo il rispetto per la tradizione alla tensione di padroneggiare abilità difficili.
- Villaggio nascosto – Una rivisitazione alternativa del tema della città di frontiera abbandonata, che mantiene le sonorità ispirate al western aggiungendo nuovi elementi musicali a questa ambientazione inquietante.
- Ponte in fiamme – Il tema teso e incalzante che risuona durante la drammatica sequenza in cui il Ponte di Eldin viene incendiato, accrescendo il pericolo e la spettacolarità di questa memorabile sequenza.
- Spiriti tristi – La melodia malinconica ed eterea che accompagna le scene che coinvolgono spiriti e anime perse, creando un senso di tragedia e dolore irrisolto dopo l'invasione di Twilight.
- Gioco STAR – La musica veloce ed emozionante che accompagna la sfida acrobatica a Castle Town, con il suo ritmo energico che si adatta alle esigenze fisiche di questo minigioco platform.
- Musica per rimorchio – L'epica musica promozionale utilizzata nel trailer del gioco, che mette in mostra la qualità cinematografica e la gamma emotiva di Twilight Princess con la sua disposizione dinamica.
Questi file MIDI rappresentano una raccolta completa dei temi musicali di entrambi Phantom Hourglass e Twilight PrincessLe colonne sonore distintive di questi giochi hanno contribuito in modo significativo alla loro atmosfera e al loro impatto emotivo, dall'avventura nautica di Phantom Hourglass alla lotta epica tra luce e ombra di Twilight Princess.
Phantom Hourglass (NintendoDS)
Ehi! Ricordi quando tracciavi la mappa dei mari con lo stilo? Phantom Hourglass Il divertimento in cel-shading di Wind Waker è continuato sul DS. Questi MIDI ripropongono i suoni della navigazione nel Grande Mare sul DS, dall'indimenticabile tema di Linebeck ai misteri del Tempio del Re dell'Oceano.
- Captain Linebeck – You either love him or hate him (or both)! This tune perfectly captures Captain Linebeck’s greedy, cowardly, yet somehow essential character.
- Captain Linebeck (2) – Another piece of Linebeck’s musical identity, maybe for different situations or moods.
- Captain Linebeck (3) – A slightly more developed version of Linebeck’s theme, perhaps for when he *almost* does something brave.
- Dungeons – Tense and mysterious! The main theme for dungeon delving, especially that nerve-wracking Temple of the Ocean King timer.
- Goron House – Earthy and rhythmic! The distinct sound of Goron Island, heavy on the drums just like our favorite rock-eaters.
- Heart Container Fanfare – Bada-bing! That sweet sound when you snag a Heart Container. Health boost achieved!
- Inside a House – A moment to relax. The cozy little tune inside island homes. A nice breather from sailing and phantoms.
- Intro – It Will Be Your Land… – Part of the opening sequence narration, setting up the legend or story.
- Intro – The Boy From Outset Island – Recapping Link’s origins from Wind Waker during the intro.
- Intro – The Dark King’s Scheme – Intro music explaining the backstory of the villain or the game’s main conflict.
- Intro – The Hero of the Winds – Music accompanying the introductory legend about the Hero of Winds (Link from WW).
- Intro – When It All Began – Setting the scene at the very start of the game or the intro story.
- Intro – Zelda Rescue – Music from the intro detailing the events leading to Tetra/Zelda being captured.
- Islands – Land ho! That exciting fanfare when you discover and chart a new island on the Great Sea.
- Maritime Battle – Danger approaching! The tense music when enemy ships appear. Get ready for a naval fight!
- Maritime Boss Battle 2 – Intense sea battle! The driving music for fighting major bosses out on the water. Time those cannon shots!
- Menu Screen – Even the menus sound nautical! Keeps the seafaring vibe going while you check your charts and gear.
- Overworld – Full sail ahead! The main theme for charting the Great Sea. Pure DS ocean exploration freedom.
- Princess Zelda – The pirate princess! This theme mixes Tetra’s adventurous spirit with Zelda’s underlying nobility.
- Rendezvous With the Ship – Opportunity knocks! The music for special ships like Beedle’s floating shop. Time to trade or buy!
- Sealed Fairy Awakening (Arranged) – A mystical, possibly triumphant arranged theme for when Link awakens or interacts with the sealed spirits/fairies.
- Siwan – Light and fluttery! The theme for Link’s helpful fairy partner Ciela. Captures her bright spirit. (Probably Ciela’s theme despite the filename).
- Title Screen – Setting the mood for mystery and maritime adventure right from the start screen.
- Within a House – A moment to relax. The cozy little tune inside island homes. A nice breather from sailing and phantoms. (Likely the same as “Inside a House”, despite label).
The Legend of Zelda: Spirit Tracks (NintendoDS)
Parti per un'avventura in treno! Queste melodie MIDI del classico per Nintendo DS del 2009 catturano lo spirito dell'esplorazione, dell'amicizia e della lotta contro i nuovi mali che minacciano Hyrule. Ascolta le melodie affascinanti e avventurose che caratterizzano il viaggio di Link sul Treno degli Spiriti.
- Byrne viene in soccorso – Alleanza inaspettata! Questo tema è probabilmente presente in un momento cruciale in cui il formidabile Byrne cambia idea e aiuta Link e Zelda. Una melodia di eroismo sorprendente.
- La morte di Byrne – La cupa fine di un cattivo. Questa melodia toccante probabilmente segna la sfortunata fine di Byrne, forse dopo un momento di redenzione. Un brano toccante e malinconico.
- Byrne – Tema del nemico enigmatico. Questo è il tema distintivo di Byrne, che probabilmente ne trasmette la natura misteriosa, il potere e l'iniziale antagonismo. Oscuro e imponente.
- Città del castello – Cuore di Hyrule! Il tema vivace e allegro di Città Castello, pieno di vita e promessa di avventure. Una melodia accogliente e vivace.
- Cancelliere Cole – Il Ministro Ingannevole. Questo tema probabilmente cattura la natura bizzarra e sinistra del Cancelliere Cole, l'antagonista iniziale del gioco. Pieno di malizia dai toni contorti.
- Mondo di sopra maledetto – Una terra in pericolo. Il familiare tema del mondo esterno, ma venato di tristezza e pericolo, che riflette lo stato corrotto del Spirit Tracks e Hyrule.
- Lotta contro Byrne (Duetto) (1) – Scontro di volontà! Un intenso tema di battaglia che accompagna un drammatico confronto con Byrne, forse con il Flauto degli Spiriti in un duello musicale.
- Lotta contro Byrne (Duetto) – La battaglia decisiva! La colonna sonora completa ed epica dello scontro con Byrne, che mette in luce la lotta e gli sforzi combinati necessari per sconfiggerlo.
- Fuggire con il treno dei demoni – Pericolo ad alta velocità! Un brano incalzante e frenetico, che probabilmente si sente durante una fuga disperata o un inseguimento con il minaccioso Treno dei Demoni. Adrenalina pura!
- Fraaz, Maestro del Fuoco Ghiacciato – Battaglia contro il Boss: Furia Elementale! Il tema intenso e ritmato per la lotta contro Fraaz, il maestro degli elementi contraddittori. Un incontro impegnativo e infuocato (e gelido!).
- Nei campi – Esplorando la natura selvaggia. Una variante della musica di overworld, forse per specifiche aree pianeggianti, che cattura il senso di esplorazione e scoperta dello spazio aperto.
- Avventura nel mondo esterno – Tutti a bordo del Treno degli Spiriti! Il tema principale, edificante, è mentre Link avanza a fatica attraverso le vaste terre di Hyrule, pieno di entusiasmo e di voglia di avventura.
- Villaggio Papuchia – Ritmi isolani! Il tema affascinante e arioso del Papuchia Village, con la sua distintiva atmosfera isolana e acquatica. Rilassante e unico.
- Regno Overworld – La Grande Distesa! Il tema principale, travolgente ed eroico, per attraversare l'intero regno in treno. Il suono per eccellenza del tuo grande viaggio.
- Duetto Sacro – Armonie di Potere. Una melodia bellissima e significativa, probabilmente suonata da Link e Zelda sul Flauto Spirituale per ripristinare il Spirit Tracks o sbloccare la magia antica.
- Canzoni per flauto spirituale – Melodie degli Antichi. Una raccolta di brevi e magiche melodie che Link suona con il Flauto degli Spiriti per risolvere enigmi, svelare segreti o risvegliare poteri.
- La fine del Cancelliere – Il male deragliato! La melodia culminante che segna la sconfitta del subdolo Cancelliere Cole, un momento di trionfo e sollievo per Hyrule.
- Torre degli Spiriti – La scalata dell'Antica Guglia. Il tema maestoso e misterioso del dungeon centrale, la Torre degli Spiriti, si fa più intenso man mano che si raggiungono i piani superiori.
- Regno travagliato – Un'ombra su Hyrule. Una versione più cupa e incalzante del tema del mondo esterno, che riflette i periodi di maggiore pericolo o quando la terra è particolarmente afflitta dall'oscurità.
The Legend of Zelda: Breath of the Wild (Wii U/Nintendo Switch)
Immergiti in una Hyrule devastata dalla calamità Ganon! Queste interpretazioni MIDI catturano la vastità, la malinconia e i momenti di speranza del capolavoro del 2017. Dai sereni temi del villaggio alle intense grida di battaglia, rivivi l'avventura della Natura Selvaggia.
- cantina – Addentrarsi nell'oscurità. I suoni misteriosi e ambientali dell'esplorazione delle grotte nascoste di Hyrule, piene di segreti e a volte di pericoli.
- Crediti – La fine di un viaggio. La colonna sonora coinvolgente e spesso emozionante che accompagna i titoli di coda, riflettendo sulla vasta avventura intrapresa.
- Epilogo – Dopo la Calamità. Una melodia serena e piena di speranza per i momenti successivi alla sconfitta di Ganon, che allude al futuro di Hyrule.
- Grande Fontana delle Fate (1) – Rinnovamento Magico. Il tema incantevole e mistico delle Grandi Fate, dove Link può trovare aiuto e potenziamenti. (Versione 1)
- Grande fontana delle fate – Santuario Incantato. Il tema iconico e mistico associato alle Grandi Fate, una melodia di magia e rigenerazione.
- Battaglia dei Guardiani – Minaccia Antica! La terrificante e intensa musica di battaglia che accompagna gli scontri con i temibili Guardiani, un incontro robotico ad alto rischio.
- Villaggio di Hateno – Un'oasi di pace. Il tema caldo, accogliente e leggermente rustico di Hateno Village, un luogo di riposo e di comunità.
- Il tema di Kass – Bardo delle Terre Selvagge. La melodia distintiva della fisarmonica del menestrello Rito Kass, che spesso annuncia antichi canti e missioni al santuario.
- Foresta di Korok (giorno) – Hidden Woods, Daytime. Il tema giocoso e bizzarro della Foresta Korok di giorno, dimora della Spada Suprema e degli spiriti infantili.
- Tema principale – Il richiamo della natura. Il tema principale, epico e avventuroso, di Breath of the Wild, evocando vasti paesaggi e una ricerca leggendaria.
- Il tema di Mipha – La grazia della campionessa Zora. Il tema delicato e toccante di Mipha, la campionessa Zora, pieno di dolore, amore e forza silenziosa.
- Minigioco di parasailing – Librandosi nei cieli! Un brano allegro e avventuroso per quando Link si lancia in una sfida di parasailing.
- il principe Sidone – Tema del Principe Carismatico. La melodia eroica e incoraggiante associata al Principe Sidon degli Zora. Allegra e stimolante!
- Tema di Revali – L'orgoglio del campione Rito. Il tema del campione Rito Revali, un po' arrogante ma abile, spesso con un'aria risoluta e sicura di sé.
- Rito Village (giorno) – Avian Abode, diurno. Il tema arioso e melodico del Rito Village durante le ore diurne, in alto nella regione di Tabantha.
- Rito Village (Notte) – Avian Abode, Notte. Una versione più calma e serena del tema del Rito Village, che riflette la tranquillità della notte.
- Santuario – La Prova dei Monaci. L'atmosfera mistica e piena di enigmi degli antichi Santuari Sheikah, una prova per il coraggio e la saggezza di Link.
- Battaglia di Talus – Il ruggito del Titano di Pietra! La musica pesante e imponente per combattere gli enormi mini-boss Talus di Pietra che si trovano in tutta Hyrule.
- Città di Tarrey – Costruire una comunità. Il tema commovente e in continua evoluzione di Tarrey Town, che cresce man mano che Link contribuisce a svilupparla da zero.
- Tema di Urbosa – La furia della campionessa Gerudo. Il tema forte, fiero e un po' focoso di Urbosa, la campionessa Gerudo, che riflette la sua presenza imponente.
- Dominio di Zora (Notte) – Aquatic Realm, Notte. Il tema tranquillo e meraviglioso del Dominio di Zora sotto le stelle, una melodia scintillante e pacifica.